Endorsements
Words from colleagues, managers, and collaborators over the years.
I’ve had the great good fortune to work with Emily on two separate occasions now, and hopefully will have the opportunity again. She exemplifies all the qualities of an experienced and professional UX/UI artist and brings an enthusiasm and clear vision to each and every project she is a part of. Emily is a valued and valuable member of the Disney Interactive art community and a key creative contributor to every team she works with. I’ve seen Emily dropped into extremely difficult and daunting project situations, and each time she has handled herself incredibly professionally and cheerfully, while also producing innovative and beautiful UX/UI solutions and advancing the user experience as well as the visual language of each game. Emily is extremely focused – an incredibly diligent and hard working artist – she asks the right questions and works seamlessly and efficiently with her counterparts on both the Engineering and Product side. I consider myself fortunate to have had the opportunity to work with her and would happily team up with Emily again on any project in the future – I look forward to the opportunity to bring her onto any project I find myself on.
Jim Pearson
Art Director — Managed Emily at Disney Interactive
Emily is an outstanding designer and a luxury to have on your team. She is an independent self-starter, her attention to detail is top notch and she is very flexible in terms of her visual style. I was able to put her on three of Disney’s top social games: Gnome Town, Sorority Life and Wild Ones with three vastly different look and feels. Emily adapted her graphical style to fit each game perfectly. Emily is able to translate complex product ideas into delightful intuitive designs that consistently thrill our players and drive conversions making for a great product and a great user experience. She is an absolute pleasure to work with.
Will Hall
Art/UX Design Director — Managed Emily at Disney Interactive
Emily is one of the most talented and experienced UX/UI designer in Disney Interactive. She is very helpful every time if I have any question regarding designing UI for the game. Her inputs and the contributions to the team is tremendous. I had a great time to work with her.
Wilma Lai
Senior Artist — Collaborated with Emily at Disney Interactive
Emily puts everything she has into every product she works on. She digs deeply to understand all aspects of the design. Her iterative process and strong attention to detail consistently deliver a quality user experience.
Sean Dornan-Fish
Senior Director, Creative — Collaborated with Emily at Disney Interactive
Emily is an outstanding designer who pays incredible attention to detail. She has a knack for seeing blind-spots in group meetings and brainstorm sessions, is experienced in working with multiple forms of media, and boasts a strong skill-set from working a range of diverse and challenging projects. I highly recommend Emily for her personality, her teamwork, her creativity, and her well-rounded ability to consistently deliver.
Henry Liu
Graphic/Web Designer — Collaborated with Emily at blinkx
I worked directly with Emily for about 3.5 years at Disney Interactive. We were both founding members of our studio group and worked together on 3 different game projects. Emily is incredibly insightful and passionate about user experience and a very creative individual. She is the first person I would choose when it comes to building a creative team. Her ideas are fun and interesting and she strives to create experiences that meet the needs of product while also make the consumer happy. She has been key in organizing and pushing process within the team, creating specs and workflow suggestions. Working together with her has been great, and I would recommend her to anyone who wants a creative and sharp UX/UI designer.
Jeannine Schafer
Associate Art Director — Collaborated with Emily at Disney Interactive
Emily is a talented designer with whom I enjoy working with. She is both passionate and creative, as well as being very devoted and professional in every aspect of her job. She is skilled at driving projects from A to Z and provides unique and effective solutions to problems. It is my pleasure to recommend Emily.
Karine Wittmer
Head of Global Marketing — Collaborated with Emily at Edelbio Organic Skincare
Emily has a wide knowledge of games across multiple platforms and an innate capability to understand the inner workings of a product and continuously improve upon it. No matter what project you put Emily in, you can trust her to enhance its user experience through design and creative user interface. A strong leader and a team player, Emily fosters a conducive, fun working environment for everyone in her team. I’ve had the pleasure to collaborate with her on multiple projects as well as utilizing her on an advisory level for various other projects as well. If you’re looking for a diligent, creative individual who collaborates very well with various teams and designs with the user in mind, Emily would be the one for the job!
Emil Salim
Lead Artist — Collaborated with Emily at Disney Interactive
Emily has a vast understanding of UX. She’s an expert when it comes to layout and organizing information and flow for users. Additionally, Emily has a great sense of the big picture of a project and has made significant improvements in optimization of our UI/UX on the projects she’s worked on. She’s easy to work with and a great communicator with a fun but professional personality. I’m always happy working with Emily!
Tamir Nadav
Senior Producer — Collaborated with Emily at Disney Interactive
I’ve worked with Emily for 3 years on several projects. She is a super talented designer who finds the best solutions for the UI. She is able to combine aesthetics and functionality on every single project we worked on. I am amazed how her work complements the art and style of each game which blended seamlessly. She brings energy and positivity to the team which has made my work days at Disney enjoyable. Her advice and input about games is accurate. She is one of our main consultants for the concept, development and design of our projects. I personally consider her one of the main reasons our titles are successful.
Samantha Jo
Artist — Collaborated with Emily at Disney Interactive
I had to great pleasure of working with Emily during my time at Disney Interactive. As UI/UX lead Emily has the unique position to design the look and feel of almost every aspect of our projects. During pre planning and the initial stages of our projects Emily was instrumental in setting the foundation. From a visual stand point she was the first stop for getting things underway and she continued to impress and inspire me through out the handful of project we shared. Emily’s unique skill set allows her lay out quick wire frames with ease and see them out to completion. Working closely with artist and engineers she has the ability to give amazing feedback weather it be technical or art related. Her knowledge of both allows her give invaluable critiques that can greatly improve the workflow of a project or steer the project away from future disaster. Emily is never afraid to push back when she feels the integrity of the project is threatened, rather than being forceful in her approach she manages to include everyone in the discussion and always brings great solutions to the table. As an animator is was a blessing to have Emily’s strong artistic eye to lean on when animating UI elements. She is always extremely well organized and her documentation and presentation skills are second to none. When I was tasked with UI animations and I knew I would be working closely with Emily I could rest easy knowing that she would have every aspect of the tasked planned out and ready to go. There is no guess work with Emily, she can always provide precise detailed designs that will bring any project to life. Emily is a force to be reckoned with and any team in need of an expert UI/UX lead should jump at the chance to work with her.
Benjamin Paras
Animator — Collaborated with Emily at Disney Interactive
I was the lead developer and directed Emily on the creation of the Blinkx Broadband TV product. She did an exceptional job on designing one of the most innovative products we have developed. Working with Emily was both easy and fun — she would be a great asset for any company. She is a really talented designer and will add creativity into any product she works on.
Sergio Abraham Martinez Rodriguez
Senior Software Architect — Collaborated with Emily at blinkx
Emily puts her unmatched sense of style into her designs. She’s fun to work with, and a delight to have in the office.
Gene Tsai
Software Engineer — Collaborated with Emily at blinkx
Emily is a detail-oriented graphic designer who incorporated both the client’s needs and her expert experiences. She produced excellent work and created the identity for our product line. Her work was well streamlined with the company’s goals. I would recommend Emily and use her again for our next product launch.
Jessica Westfall
Photographer and Owner — Westfall Photography
I watched Emily take super complex systems and designs and break them down and bring them to life with clear and elegant wire frames and mock ups and user flows. She knows how to break down a complex system into all its parts and put it back together again in a way that everyone can understand and discuss it, artists can draw it and coders can build it. She works well with designers and producers and has a deep understanding of mobile user flows for games and platforms. Nothing scared Emily as over and over again on Sparcade we gave her the most hairy and tangled systems to deconstruct and define and she would roll up her sleeves and dig right in.
Kenny Shea Dinkin
Product & Game Design Leader — Collaborated with Emily at GSN Games
Emily is an outstanding UI/UX designer who works very collaboratively with her team. At both GSN and Disney, I was always impressed by her thorough, elegant work. She’s an expert at figuring out clever, intuitive ways to present information or lead users through a complex flow. She thinks through every detail. And she’s super fast! She’d put together multiple sets of wireframes or prototypes to show different options for an interface, and then walk the team through the pros and cons of each one.
Michelle Woods
Lead Game Designer — Collaborated with Emily at GSN / Disney
I worked with Emily for nearly 2 years at a gaming software development company, where I quickly learned to rely on her master wireframing skills. In addition to providing incredibly detailed flows and prototypes, she’s also a strong collaborator who brings multiple options to the table & is just as comfortable working alone as she is in much larger groups of stakeholders. An asset to any design team.
Dave Stann
Product Strategist — Collaborated with Emily at GSN Games
Emily was a fantastic resource at GSN. She has the great ability to see the product as a whole, not just the individual pieces. This is apparent in how her work easily integrates into a product. She is a great advocate for the player’s experience, and always fights for good UX. As a game designer I enjoyed working with Emily. She was always able to understand the “why” of a design. She has a wealth of knowledge in games and game UX, always able to point out an app or game that works in a related way. I regularly used her as a sounding board for my design work. She was one of the coworkers I trusted to give good and relevant feedback.
Zach Zampetti
Senior Game Designer — Collaborated with Emily at GSN Games
I’ve had the pleasure of working with some bright and savvy artists in the mobile development space and having a sharp UI/UX designer on your team is half the battle. Detailed orientated, disciplined, and insightful, Emily was able to fill the role of senior UX designer with great character and talent. Not only was Emily willing to tackle the more challenging design problems, but she was able to succeed even under the toughest production constraints. Her expertise and adaptable creativity was a major force in achieving a high quality product and quality user experience. Emily, for certain, is one of those battle hardened, wireframing warriors you’d be fortunate to have in your corner.
Andrea Bobick
Technical Artist — Collaborated with Emily at GSN Games
Emily and I worked on a number of social games at Disney Playdom. Emily paid a lot of attention to detail and really understood product and engineering requirements on our projects. She managed to come up with some great solutions to UI problems that plagued our more aged but successful titles and helped to modernize them. Emily also easily adapted to new technologies throughout our time working together.
Patrick Goncalves
Senior Engineer — Collaborated with Emily at Disney Interactive
I reported directly to Emily for 2 and a half years. She taught me a lot and gave me many opportunities to grow my UX and UI skills. Her management skills are great and she has very clear direction and organized things very well. It was great working with her, hope to have the chance to work with her again.
Landi Yu
Product Design Lead — Reported to Emily at Disney Interactive
At Disney Interactive, I worked with Emily on the mobile UI/UX version of our studio’s time management game. She was incredibly knowledgeable about how to scale the UI to fit both HD and SD devices with game performance always kept in mind. She came up with many creative solutions to design problems and has the rationale behind why each of those solutions would work. I highly recommend Emily to any company looking for a solid UI/UX professional.
Rosann Gainsbrugh
Senior Web Designer — Collaborated with Emily at Disney Interactive
I worked with Emily extensively on two games at Disney: Disney’s Gnome Town and Disney’s Hidden Cove. Emily was the UI Lead on both of those projects. Together, we built an eight-digit revenue game on Gnome Town and launched a second game in a total of one year build time. Emily is a great person to have on a team. She is fun, sociable, friendly, funny, and dedicated. She is capable of turning UI designs around very quickly, a talent that was invaluable to our lean, fast-moving teams. Emily’s contribution goes beyond UI. She’s interested in all aspects of game production. She’s always available to sound off ideas on game design, art, story, and more. If your team is lucky enough to have the chance to hire Emily, you should seize the opportunity!
Dave Williams
UI/UX Designer — Collaborated with Emily at Disney Interactive