Portfolio
Projects spanning games, mobile apps, UX direction, and web design.
PayPal Donation Pages
From a single donate button to a full fundraising suite — a four-year redesign of PayPal's nonprofit fundraising platform.
View case studyPayPal Giving Hub
Redesigning charitable giving for millions of PayPal customers — from a buried menu item to a personalized giving destination.
View case study
GSN Sparcade
Core UX for a mobile gaming platform — onboarding, matchmaking, and social features for a mass-market casual audience.
View case study
Star Wars: Commander
UX and UI direction for Disney's real-time strategy mobile game, serving millions of players across iOS and Android.
View case study
Alice in Wonderland: A New Champion
Full UI/UX direction and visual design for a cross-platform mobile game based on the Disney film.
View case study
Disney's Gnome Village
Art direction and UX for a social mobile game — a follow-up to the successful Gnome Town franchise.
View case study
Botkin's Hidden Cove
Leading a UI/UX team through a game that pivoted three times — from city builder to hidden object to bubble saga.
View case study
Disney's Gnome Town
Lead UI/UX designer for a whimsical city-builder set in the Enchanted Forest — built end-to-end in six months.
View case study
Big City Life
Sole designer on a social RPG sequel — owning every level of design from wireframe to shipped pixel.
View case study
Sorority Life
A full visual redesign of one of Playdom's most successful Facebook RPGs — shop, closet, and the full game interface.
View case study
blinkx Website Redesign
Redesign concept for blinkx.com — rethinking the video search experience from the ground up with a cleaner, faster UI.
View case study
blinkx Remote Beta
UX and visual design for blinkx Remote — a second-screen companion app for browsing and controlling TV content.
View case study