Star Wars: Commander
Role Senior UX Designer
Duration October 2013 – February 2014
Company Disney Interactive — Social Mobile

Star Wars: Commander is a freemium MMO mobile strategy game themed after the Star Wars universe. Players choose a side — the Rebel Alliance or the Galactic Empire — then build their own base, recruit and train troops, and challenge players across the galaxy.

Emily joined the team mid-development to provide additional UX support. She was responsible for creating wireframes for all game features, working closely with the UX Director and the product and game design team to define the information architecture and user flows for every spec.